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  News

   Sony launches movies on a     stick for PSP

   Sony is introducing two Memory    Stick entertainment packs for the    PlayStation Portable(PSP)system    later this month...

 

   PSP Slim 300k in Japan

   Weekly Famitsu publisher    Enterbrain has revealed that the    new  model psp sold  more than    300,000 units in Japan since    launch...

 

   PSP sales rocket in Japan

   Crisis Core: Final Fantasy VII has    prompted an enormous PSP sales    surge in Japan,GamesIndustry.biz    reports...

 

  TGS07: PSP online store   open now for Japanese only

  The announcement of a psp store -    accessible via the PC-was open for    business today, but only for    Japanese customers...

  
  TGS hands-on:PSP 1seg   TV tuner      

   The 1seg tuner for PSP makes us     jealous of Japanese PSP    owners.The tiny peripheral    attaches to the top of the system,    and allows users to tune into a    variety of broadcast channels...

          

  

   

 

     
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   PSP Games

     

   Star Wars Battlefront week: Nick's impressions

    All this week, the writers of PSP Fanboy will share their impressions of Star     Wars Battlefront: Renegade Squadron. Make sure you come back every     day, as we'll be giving away five limited edition Darth Vader PSP-2000     systems.

    I'll be quite frank: this is the first time I've played a Star Wars game on my     own time since Shadows of the Empire on the Nintendo 64. It was bitchin',     sure, but I only played stuff like Knights of the Old Republic on a friend's     system. Before Shadows, I think the only other Star Wars game I had was     on the NES -- it was hard. Very hard. So, unlike Andrew and Colin, I have     no prior experience with the Battlefront franchise, so its move on psp is     less of a surprise to me, more of ... an initiation into something fantastic.

    I don't know why Andrew and Colin are so dismissive of the controls --     maybe they're used to something completely different, but as a Battlefront     virgin, I found my cherry popping experience delightfully intuitive. [Wow,     strong imagery there! - Ed.] The basics are this: you don't move your     cursor around -- you press and hold the R trigger to lock onto nearby     enemies. The longer you lock, the stronger your shot. When you're     locked, instead of running, you strafe. I think you can cycle through     enemies with the D-pad during a lock-on, but I'd just tap the R trigger and     move onto the next closest target. Actually, you know what, the controls     are exactly like Mega Man Legends. Maybe that's why I love them.

    I wasn't fond of the vehicles. No real reason, but the larger ones got stuck     a lot and controlling your aim was more cumbersome than rewarding.     Leave the vehicles for your AI peons to handle as you wreck an enemy     stronghold all by your lonesome. This is especially true in the Galaxy     Conquest mode, which I'll be chatting about for the remainder of this     impression.

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          Birth by Sleep to take place entirely in Disney worlds

    Although Birth by Sleep is taking the franchise to a darker direction, a recent     interview with Gemaga magazine reveals that the upcoming psp Kingdom     Hearts game will take place entirely in Disney worlds. IGN notes that "The     game takes place in the past, years prior to the original Kingdom Hearts,     and the worlds will be updated to reflect this. Nomura envisions having a     young Hercules appear in the Hercules world, for instance. New Disney     worlds will also appear, as will favorite characters like Disney and Goofy."

    Development is being handled by the same studio that managed Re: Chain     of Memories (unreleased in the States). The battle system employed will be     largely similar to the card-based system featured in the PS2 remake. "You     set up a card deck consisting of commands that are fed into your command     menu," Nomura explained.

    Details for Birth by Sleep are still hard to come by, but we're intrigued to see     how this battle system will feel, especially for Kingdom Hearts regulars.     Considering Square's incredible job with Crisis Core, we're confident they     can pull off a psp title that not only looks good, but plays well too.


                                                                      


  Japanese go crazy for Crisis Core!

    
       

    If there's one way to sell PlayStation Portables, Final Fantasy is the golden     ticket. The PSP-exclusive prequel to Final Fantasy 7, Crisis Core, was     released in Japan last week.

    Based on the latest data from Japan, FFVII: Crisis Core has already sold     over 470,000 copies. That is insane. Not Monster Hunter insane, but insane     none the less.

    The release of the game has also revived PSP console sales.Aprox.     100,000 units were sold last week in Japan, just managing to beat the     Nintendo DS. Do you think this positive trend will last? Or was this a one-    week wonder?

 

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  Reviews

   Worms: Open Warfare 2

    After spending a few years trying to transition the Worms     franchise into 3D, it would seem that Team 17 has come to terms     with the fact that its good-humored strategy series is simply more     appealing in 2D. Worms: Open Warfare 2 for the DS and PSP     does little to tinker with the established formula, but what it does     hold over the original Open Warfare is more content...

 

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